


The related files will be imported and the Character Creator & iClone Auto Setup will work on all the setting for the files, including the project settings, material settings, texture settings, animation controller settings and LOD settings.Drag and drop the folder in which your exported FBX files are. How to Export the FBX From Unity (And Tips) VRChat Avatar Tutorial - YouTube 0:00 / 4:37 How to Export the FBX From Unity (And Tips) VRChat Avatar Tutorial DwuckiesVR 2.73K.Open the CC Assets folder in the Project panel.Make sure you have installed Character Creator & iClone Auto Setup into your Unity project.In the Export FBX Advanced Settings panel, the Export JSON for Auto Material Setup is by default activated if not, then activate it.Execute the File > Export > FBX (Clothed Character) command.Create a character in Character Creator.*.json file: This file record the settings that can not be stored in an FBX file, such as Shader Type, Two-sided box, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.texture folder: This folder contains the rest of the textures.*.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.Click the Export button to export the character into a custom folder.Make sure the Embed Textures is Deactivated.Set the Target Tool Preset to Unity 3D.Execute the File > Export > Export FBX.Ensure the model is selected in the Hierarchy, and change the position of the model to 0, 0, 0.After the Character Creator & iClone Auto Setup is set up, you can freely import character FBX files exported from iClone or Character Creator into Unity. If the model flickers or moves in the scene when navigating, it is most likely too far from the origin.

Drag and drop the model from the Assets window into the scene.In Unity, navigate to the Asset menu > Import new asset, and navigate to the.In the Global Offset section, click the Center button.Texture Coordinates: Write all UV layers.Export Geometry: Models with Shape Fallback.Use the following settings in the Export model wizard:.

Left-clicking and dragging from top-left to bottom-right only selects the part of the models that are fully in the select box. Left-clicking and dragging from bottom-right to top-left allows users to select every part of every model that is partially included in the select box.
